AI Insights · Timothy · July 2021
Top 5 Celebrity Games on Android in Italy: Q2 2021 Performance
In the second quarter of 2021, the top 5 celebrity-themed games on Android in Italy demonstrated varied performance in terms of downloads, revenue, and active users. Here are the key trends.
In the second quarter of 2021, the top 5 celebrity-themed games on Android in Italy showcased diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance.
Idle Streamer - Tuber game from Wazzapps Global Limited experienced a notable decline in weekly downloads, starting from around 34K in late March and dropping to about 3.4K by the end of June. Weekly revenue followed a similar downward trend, peaking at approximately $323 in early April and falling to just $8 by the end of the quarter. Active users also saw a decrease from 46.6K in late March to around 10.4K by the end of June.
Idle Streamer! by Moonee Publishing Ltd had fluctuating weekly downloads, with a high of 6.4K in late March and a low of 1.3K by the end of June. The game's weekly revenue saw minor fluctuations, reaching a peak of around $111 in early April. Active users showed a slight increase from late March, starting at 11.9K and ending at approximately 3.9K by the end of June.
Vlogger Go Viral: Tuber Life by Tapps Games had relatively stable weekly downloads, with a slight increase towards the end of the quarter, reaching 1.4K in late June. The game's revenue was minimal, fluctuating between $1 and $14 throughout the quarter. Active users saw a slight recovery towards the end, increasing from 4.3K in late March to 2.9K by the end of June.
PewDiePie's Tuber Simulator by Outerminds Inc. maintained consistent weekly downloads, ranging from around 496 to 348 throughout the quarter. Weekly revenue showed minor fluctuations, peaking at approximately $101 in mid-May. Active users remained relatively stable, starting at 4.8K in late March and ending at 3.7K by the end of June.
BTS WORLD by Netmarble displayed consistent weekly downloads, ranging from 309 to 318 throughout the quarter. The game's weekly revenue saw consistent performance, peaking at around $700 in late June. Active users remained relatively stable, starting at 3.4K in late March and ending at 3.5K by the end of June.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.